Stormvale Studio 3D game assets from the Central Asian steppe
High-quality 3D game assets inspired by the Central Asian steppe. We bring the texture of the steppe, nomadic culture and its wildlife to your engine, ready to drop in.
itch.io · Unity Asset Store · Fab
FBX, OBJ, glTF and .unitypackage · Licensed for commercial use
- Optimised Topology
- Performance-focused meshes with LODs
- PBR Texture Sets
- Albedo, normal, roughness, AO
- Multi-Engine Support
- Unity, Unreal, Godot, Blender — FBX & glTF
- Original Designs
- Grounded in steppe landscape and nomadic culture research
Bringing the story
of the steppe into 3D
Stormvale Studio is an independent team focused on producing 3D assets for game developers. From characters and weapons to environment structures and steppe wildlife, every model we make is built to drop straight into your project.
Our focus is deliberate: the Central Asian steppe. Instead of the usual fantasy clichés, we build a coherent visual language drawn from our own cultural references — nomad camps, steppe equipment, shamanic objects and the wildlife of the plains.
Every pack ships with clean topology, consistent scale, tidy UVs and full PBR texture sets. We build our own game with these same assets, so our pipeline is shaped by the needs of a real production.
We publish our assets without tying you to a single store: a ready-made .unitypackage for Unity users and FBX / OBJ / glTF exports for every other engine, all in the same pack. Wherever you buy, the contents and the licence are identical.
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Game-Ready Models
Prefabs, colliders and materials already set up — drag and drop into your scene.
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Performance Budgets
Separate polygon budgets and LOD tiers for mobile and PC targets.
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Consistent Art Direction
Shared scale, palette and style across packs — they never clash when combined.
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Developer Support
Direct answers to integration questions, and commissions on request.
Asset packs
These packs share a single visual language. Each one works on its own, and together they form a coherent whole. Each pack shows the stores where it is currently available.
What every pack ships with
These are the rules we build to, not marketing copy. Every asset is measured against them before it goes on sale.
- Polygon budgets
- Separate PC and mobile targets per asset type — 15,000–30,000 triangles for hero characters, 2,000–15,000 for environment modules, 500–3,000 for small props.
- LOD levels
- Every model ships LOD0 → LOD1 (~50%) → LOD2 (~20–25%). Trees and foliage get a 2-triangle camera-facing billboard as the final level.
- PBR textures
- Base Color, Normal and packed ORM (R = occlusion, G = roughness, B = metallic). Lossless PNG, 2K for PC and 1K for mobile.
- Formats in every pack
- .unitypackage with prefab, collider and materials · .fbx · .obj + .mtl · .glb / .gltf
- Scale and pivot
- 1 unit = 1 metre. The origin sits at the base of the model at (0,0,0), so it drops straight onto the ground.
- Licence
- Commercial use permitted. Same files and the same licence on every channel — it makes no difference where you buy.
AI disclosure: initial concept meshes and textures are generated with Meshy AI. Retopology, LOD levels, UVs, colliders, materials and demo scenes are built by hand.
Everything we sell is tested in our own production first.
These packs are not stock models set aside for a store listing — they come out of our own game production. Every one of them is put to work in a real project, in a real engine, before it ever goes on sale.
Trees, rocks and ground cover
Trees, rocks, shrubs and ground patches. This is where the polygon budget, the LOD tiers and the billboard foliage solution were worked out.
Nomad camp settlement
A fenced steppe village: tents, timber platforms, fire pits and the layout of the central square. Built from modular pieces that snap to a grid.
Multiplayer steppe RPG
Where the assets come from: the multiplayer role-playing game we are building ourselves. Server-authoritative, zone-based, with inventory, crafting, combat and quest systems already running.
stormvalestudio.com
This site. One landscape photograph is the only external file; the rest of the layered background is pure CSS and SVG. Published in 12 languages, with no fonts or scripts loaded from anywhere else.
Where to buy
Our assets are not locked to one platform. Buy from the store you already use — the contents, updates and licence are the same on every channel.
.unitypackage for Unity 6 / URP
F
Fab
Unreal Engine and multi-engine formats
CG
CGTrader
Raw model files — FBX, OBJ, glTF, BLEND Coming soon
G
Gumroad
Direct sales, pack and bundle discounts Coming soon
IT
itch.io
Affordable packs for independent developers
Can't find the platform you use? Get in touch about volume licensing, studio agreements or a store we don't list yet — we keep adding channels.
Let's talk about
your project
Write to us about custom asset commissions, licensing questions or collaboration proposals. We usually reply within 1–2 business days.