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Independent 3D Asset Studio

Stormvale Studio 3D game assets from the Central Asian steppe

High-quality 3D game assets inspired by the Central Asian steppe. We bring the texture of the steppe, nomadic culture and its wildlife to your engine, ready to drop in.

itch.io · Unity Asset Store · Fab
FBX, OBJ, glTF and .unitypackage · Licensed for commercial use

Optimised Topology
Performance-focused meshes with LODs
PBR Texture Sets
Albedo, normal, roughness, AO
Multi-Engine Support
Unity, Unreal, Godot, Blender — FBX & glTF
Original Designs
Grounded in steppe landscape and nomadic culture research
About us

Bringing the story
of the steppe into 3D

Stormvale Studio is an independent team focused on producing 3D assets for game developers. From characters and weapons to environment structures and steppe wildlife, every model we make is built to drop straight into your project.

Our focus is deliberate: the Central Asian steppe. Instead of the usual fantasy clichés, we build a coherent visual language drawn from our own cultural references — nomad camps, steppe equipment, shamanic objects and the wildlife of the plains.

Every pack ships with clean topology, consistent scale, tidy UVs and full PBR texture sets. We build our own game with these same assets, so our pipeline is shaped by the needs of a real production.

We publish our assets without tying you to a single store: a ready-made .unitypackage for Unity users and FBX / OBJ / glTF exports for every other engine, all in the same pack. Wherever you buy, the contents and the licence are identical.

  • Game-Ready Models

    Prefabs, colliders and materials already set up — drag and drop into your scene.

  • Performance Budgets

    Separate polygon budgets and LOD tiers for mobile and PC targets.

  • Consistent Art Direction

    Shared scale, palette and style across packs — they never clash when combined.

  • Developer Support

    Direct answers to integration questions, and commissions on request.

Products / Portfolio

Asset packs

These packs share a single visual language. Each one works on its own, and together they form a coherent whole. Each pack shows the stores where it is currently available.

Where to Buy
Characters

Steppe Warriors

Nomadic cavalry and infantry warrior characters, with modular armour pieces and a rigged skeleton.

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Weapons

Nomad Warrior Weapon Set

Sword, axe, bow, staff and shield variants. Grips and reliefs worked with authentic steppe ornament.

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Environment A great nomad tent pitched on the steppe, ringed with banners

Nomad Camp Pack

Tents, timber platforms, fire pits, drying racks and a full collection of camp-side props.

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Wildlife

Steppe Wildlife

Wolf, eagle, bear and deer — steppe animals with clean topology built for animation.

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Props

Shaman and Ritual Objects

Drums, talismans, totems, bone jewellery and ritual props — usable as hand-held items or set dressing.

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Nature Steppe pine tree 3D model — game-ready with broken branch detail

Steppe Nature Pack

Trees, rocks, grasses and resource nodes. Suited to gathering systems such as woodcutting and fishing.

  • LOD0 20,000 tri
  • LOD1 12,000 tri
  • Billboard 2 tri
  • 5.00 m tall
  • 2K Base Color + Normal
  • 1K ORM
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Technical standards

What every pack ships with

These are the rules we build to, not marketing copy. Every asset is measured against them before it goes on sale.

Polygon budgets
Separate PC and mobile targets per asset type — 15,000–30,000 triangles for hero characters, 2,000–15,000 for environment modules, 500–3,000 for small props.
LOD levels
Every model ships LOD0 → LOD1 (~50%) → LOD2 (~20–25%). Trees and foliage get a 2-triangle camera-facing billboard as the final level.
PBR textures
Base Color, Normal and packed ORM (R = occlusion, G = roughness, B = metallic). Lossless PNG, 2K for PC and 1K for mobile.
Formats in every pack
.unitypackage with prefab, collider and materials · .fbx · .obj + .mtl · .glb / .gltf
Scale and pivot
1 unit = 1 metre. The origin sits at the base of the model at (0,0,0), so it drops straight onto the ground.
Licence
Commercial use permitted. Same files and the same licence on every channel — it makes no difference where you buy.

AI disclosure: initial concept meshes and textures are generated with Meshy AI. Retopology, LOD levels, UVs, colliders, materials and demo scenes are built by hand.

Workshop

Everything we sell is tested in our own production first.

These packs are not stock models set aside for a store listing — they come out of our own game production. Every one of them is put to work in a real project, in a real engine, before it ever goes on sale.

In production Nature

Trees, rocks and ground cover

Trees, rocks, shrubs and ground patches. This is where the polygon budget, the LOD tiers and the billboard foliage solution were worked out.

BlenderUnityLODPBR
In production Environment

Nomad camp settlement

A fenced steppe village: tents, timber platforms, fire pits and the layout of the central square. Built from modular pieces that snap to a grid.

BlenderUnityModular kit
In production Game

Multiplayer steppe RPG

Where the assets come from: the multiplayer role-playing game we are building ourselves. Server-authoritative, zone-based, with inventory, crafting, combat and quest systems already running.

Unity 6URPC#NavMesh
Live Web

stormvalestudio.com

This site. One landscape photograph is the only external file; the rest of the layered background is pure CSS and SVG. Published in 12 languages, with no fonts or scripts loaded from anywhere else.

HTMLCSSSVGHostinger
Stores

Where to buy

Our assets are not locked to one platform. Buy from the store you already use — the contents, updates and licence are the same on every channel.

Can't find the platform you use? Get in touch about volume licensing, studio agreements or a store we don't list yet — we keep adding channels.

Contact

Let's talk about
your project

Write to us about custom asset commissions, licensing questions or collaboration proposals. We usually reply within 1–2 business days.

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